Designed a short-video competition social network application, with two other founders and a small team of engineers, designers and developers. As the Product Lead
, I was in-charge of the design and development of the application and new website, while also taking on a research and feature implementation role.
Conducted user research to understand our market and learned about similar products and apps, defined project scope, and created an execution plan, including sketches first mock-ups and renders.
With our ability to quickly learn about our market and excel in product development by innovating, and working in a team environment we launched OEVO on March 1st
with over 3,000 users.
Through Influencer marketing and implementing user feedback, we grew OEVO’s user base with improvements and daily cash competitions. OEVO started trending on the Apple App Store and peaked at #29
, beating apps like Twitter's Periscope, Houseparty, and many more.
Used research tools to evaluate user behavior on various functions and pages, and analyzed data to improve user experience and interface.
Currently, OEVO has over 250,000 users
on iPhone and Android in over 120 countries worldwide
, with the majority of users from USA, Canada, and Europe.